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Existing feminist commentary has interpreted these representations as examples of the objectification of female game characters, perpetuating harmful misconceptions of sex work as fundamentally exploitative.
By contrast, taking cues from feminist media studies, porn studies, and sex workers rights activism, I argue that what makes these representations of sex workers problematic is not their engagement in erotic labor but the ways that the games in which they appear devalue that labor, through both dialogue and interactive elements. Across their many appearances in AAA games, it is strikingly common for sex workers to offer their services to player-characters for free or at a discount, or for games to allow players to take their money back after erotic labor has been performed.
Critiquing these representations demonstrates how AAA video games prompt players to reenact widespread cultural biases against sex work. It also points toward the need for a diversity of feminisms within game studies. Recommended articles lists articles that we recommend and is powered by our AI driven recommendation engine.
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Search in: This Journal Anywhere. Advanced search. Feminist Media Studies Volume 19, - Issue 3.
Submit an article Journal home. Section I: Gaming Gender.
s Received 24 Apr Disclosure statement No potential conflict of interest was reported by the author. Additional information Notes on contributors Bonnie Ruberg.
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